Robot Game Missions

What are you supposed to do

Become Challenge Experts

While it’s obvious that everyone needs to become an expert on the details of the Missions below, it’s also extremely important for everyone, vets as well as rookies, to read the other three critical Robot Game pages: Field Setup + Rules + FAQ and go back to them repeatedly. Look at the benefits …

TEAMS, WHO READ EVERYTHING TEAMS, WHO DON`T READ EVERYTHING
• have fewer questions
• have less rework
• have fewer surprises at tournaments
• score higher
• have more fun
• operate in a fog
• learn a lot from… referees
• start over and lose time
• lose points
• get stressed

Missions

BASE

Place these six models anywhere in base: 

  • supply payload
  • crew payload
  • 1 meteoroid
  • satellite V
  • satellit C
  • tube module
supply payload  crew payload meteoroid
satellite V satellit C tube module
base ready

 

M01. SPACE TRAVEL
Background

Incredible engineering accomplishments like space travel come about in steps. And many huge, progressive sub-goals need to be met before we can forever leave earth and live to tell about it!

Mission

The robot needs to send payload rockets (carts) rolling down the space travel ramp. The first cart is preset and ready to go, but the robot needs to load the other two from base.

Scores
  • Vehicle payload rolled down the space travel ramp: 22
  • Supply payload rolled down the space travel ramp: 14
  • Crew payload rolled down the space travel ramp: 10
  • Possible scores: 0, 10, 14, 22, 24, 32, 36, 46
Scoring Requirements
  • For each roll, the cart must be independent by the time it reaches the first track connection ramp. > Note: Only allowed method. Must be oberserved by the referee.
  • Start each payload clearly rolling down the space travel ramp. > Note: Only allowed method. Must be oberserved by the referee.
  • As a mission requirement in any mission, the word “independent” means “not in con-tact with any of your equipment. > As long as the cart clearly rolls independently past the first track connection, it’s okay if it doesn’t roll all the way east.
   
first track connection    

 

M02. SOLAR PANEL ARRAY
Background

Solar panels in space are a great source of energy for a space station in the inner solar system, but since things in space is always moving, aiming the panels takes some thought.

Mission

Solar panels need to be angled toward or away from you, depending on strategy and conditions.

Scores
  • Both solar panels are angled toward the same field: 22 (for both teams)
  • Your solar panel is angled toward the other team’s field: 18
  • Possible scores: 0, 18, 22, 40 as shown below and seen from above your north border, facing north.
In the diagrams below, as on your practice field, “your” solar panel is the one on your west end of the table.
   
angled solar panel
 
   
Scoring Requirements
  • Results must be visible at the end of the match.

 

M03. 3D PRINTING
Background

It is amazingly expensive to send heavy stuff like construction material into space, so sci-entists and engineers are instead learning how to print what they need in space, using available extraterrestrial elements.

Mission

The robot needs to get a regolith core sample and place it into the 3D printer, which will cause the 2 × 4 brick to pop out. The ejected 2 × 4 brick can then be delivered elsewhere for more points.

Scores
  • The 2 × 4 brick ejected and completely in the northeast planet area: 22 OR
  • The 2 × 4 brick ejected and not completely in the northeast planet area: 18
  • Possible scores: 0, 18, 22
northeast planet area
 
22 points
 
18 points
 
Scoring Requirements
  • Results must be visible at the end of the match.
  • Eject the 2 × 4 brick by placing a regolith core sample into the 3D printer. > Only allowed method. Must be oberserved by the referee.

 

M04. CRATER CROSSING
Background

For rovers in other worlds, getting stuck is definitely not okay! Teams of rovers can help each other, but a lone rover needs to be very careful.

Mission

The robot or whatever agent-craft it sends out needs to cross the craters model completely, by driving directly over it. Not near it. Not around it.

Scores
  • Robot or agent-craft crossed the craters model completely: 20
  • Possible scores: 0, 20
 
between the towers
 
past the gate
 
 
Scoring Requirements
  • All weight-bearing features of the crossing equipment must cross completely between the towers. > Only allowed method. Must be oberserved by the referee.
  • Crossing must be from east to west, and make it completely past the flattened gate. > Only allowed method. Must be oberserved by the referee.

 

M05. EXTRACTION
Background

To live away from earth, it would help if we were good at detecting and mining resources under the surfaces of other planets, moons, asteroids, and even comets.

Mission

The robot needs to get all the core samples out of the core site model, then it has options for what to do with them as described here, and in mission M03.

Scores
  • Move all four core samples so they are no longer touching the axle that held them in the core site model: 16
  • Place the gas core sample so it is touching the mat, and completely in the lander’s target circle: 12 OR
  • Place the gas core sample completely in base: 10
  • Place the water core sample so it is supported only by the food growth chamber: 8
  • Possible Scores: 0, 16, 24, 26, 28, 34, 36
16 points
 
Lander’s target circle
 
12 points
 
 
10 points 8 points  
 
Scoring Requirements
  • Results must be visible at the end of the match.

 

M06. SPACE STATION MODULES
Background

Space stations allow us to learn about and even practice living in space, but improved technology and new international partners require modules to be easily interchangeable.

Mission

The robot needs to remove and insert modules among the habitation hub’s port holes.

Scores
  • Move the cone module completely into base: 16
  • Insert the tube module into the habitation hub port, west side: 16
  • Transfer/insert the dock module into the habitation hub port, east side: 14
  • Possible scores: 0, 16, 32, 46



16 points 16 points 14 points
 
Scoring Requirements
  • Results must be visible at the end of the match.
  • Inserted modules must not be touching anything except the habitation hub. > Needs to be visible at the end of the match.

 

M07. SPACE WALK EMERGENCY
Background

Space is quiet and beautiful, but with almost no heat, air, nor air pressure, it could freeze, suffocate, and boil you all at once! Help our spacewalking astronaut “Gerhard” get to safety.

Mission

The robot needs to get Gerhard’s body into the airlock chamber.

Scores
  • Astronaut completely in the habitation hub’s airlock chamber: 22 OR
  • Astronaut partly in the habitation hub’s airlock chamber: 18
  • Possible scores: 0, 18, 22
airlock chamber 22 points 18 points
 
Scoring Requirements
  • For this mission, the word “body” includes all parts except the loop.
  • Results must be visible at the end of the match.

 

M08. AEROBIC EXERCISE
Background

Though spacecraft travel crazy-fast, even the shortest trips involve a lot of time for the traveler’s body away from labor and recreation, which is bad for the heart and lungs.

Mission

The robot needs to repeatedly move one or both of the exercise machine’s handle assemblies to make the pointer advance.

Scores
  • Get the pointer tip completely in orange, or partly covering either of orange’s end-borders: 22 OR
  • Get the pointer tip completely in white: 20 OR
  • Get the pointer tip completely in gray, or partly covering either of gray’s end-borders: 18
  • Possible scores: 0, 18, 20, 22
   
handle assembly (it is part of the exercise machine, but it is shown by itself here for clarity)
 
 
22 points (benefit of the doubt) 18 points 18 points
 
Scoring Requirements
  • Advance the exercise machine’s pointer along its dial by moving one or both of the handle assemblies. > Only allowed method. Must be oberserved by the referee.
  • Results must be visible at the end of the match.

 

M09. STRENGTH EXERCISE
Background

In zero-gravity, everything’s easy to move, and you couldn’t fall “down” even if you tried, so astronauts need movement resistance – two hours a day in fact, just to keep muscle and bone density.

Mission

The robot needs to lift the strength bar to scoring height.

Scores
  • Lift the strength bar so the tooth-strip’s 4th hole comes at least partly into view as shown: 16
  • Possible scores: 0, 16
strenght bar 16 points 0 points
 
Scoring Requirements
  • Results must be visible at the end of the match.

 

M10. FOOD PRODUCTION
Background

Gardening is easy, right? You just need a truckload of rich soil, some rain, sun, fertilizer, helpful bugs, CO2 and a rake but what if you were orbiting Neptune, in a room the size of a minivan?

Mission

Move the push bar the right distance at the right speed, to get into the green scoring range.

Scores
  • Spin the food growth chamber’s colors so the gray weight is DROPPED after green, but before tan, by moving the push bar: 16
  • Possible scores: 0, 16
16 points 16 points 0 points
 
Scoring Requirements
  • Result must be visible at the end of the match.
  • Spin the food growth chamber’s colors must be spun by moving the push bar. > Only allowed method. Must be oberserved by the referee.

 

M11. ESCAPE VELOCITY
Background

Soon after a launch, rocket engines often separate away from spacecraft by design, but that’s long before the spacecraft leaves the pull of gravity. So why doesn’t the spacecraft fall back to earth?

Mission

The robot needs to impact the strike pad hard enough to keep the spacecraft from dropping back down.

Scores
  • Get the spacecraft to go so fast and high that it stays up, by pressing/hitting the strike pad: 24
  • Possible scores: 0, 24
 
strike pad 24 points  
 
Scoring Requirements
  • Result must be visible at the end of the match.
  • Activate the spacecraft by pressing/hitting the strike pad. > Only allowed method. Must be oberserved by the referee.

 

M12. SATELLITE ORBITS
Background

If a satellite doesn’t have the correct velocity and distance from earth, it can fall, drift away, fail to function, or get destroyed by debris. Propulsive adjustments need to be performed with precision.

Mission

The robot needs to move one or more satellites to the outer orbit.

Scores
  • Move any part of a satellite on or above the area between the two lines of the outer orbit: 8 each
  • Possible scores: 0, 8, 16, 24
Outer Orbit (only between these two lines) 8 points 0 points
 
Scoring Requirements
  • Result must be visible at the end of the match.

 

M13. OBSERVATORY
Background

A space telescope is astonishing, but it can’t beat the accessibility and simplicity of a college or science museum observatory – that is, if you know how and where to point it.

Mission

Rotate the observatory to a precise direction.

Scores
  • Get the pointer tip completely in orange, or partly covering either of orange’s end-borders: 20 OR
  • Get the pointer tip completely in white: 18 OR
  • Get the pointer tip completely in gray, or partly covering either of gray’s end-borders: 16
  • Possible Scores: 0, 16, 18, 20
20 points 18 points 16 points
 
16 points 0 points  
 
Scoring Requirements
  • Result must be visible at the end of the match.
M14. METEOROID DEFLECTION
Background

The chance of a “serious” meteoroid hitting earth in our lifetime is extremely low, but it’s not zero, and the devastation could truly wipe us out. How will scientists and engineers keep us safe?

 
Mission

From west of the free-line, send one or both meteoroids independently to the meteoroid catcher. “Independently”: see also M01, Section “Scoring Requirements”.

Scores
  • Meteoroid(s) touch(es) the mat in the center section of the meteoroid catcher: 12 each
  • Meteoroid(s) touch(es) the mat in either side section of the meteoroid catcher: 8 each
  • Possible scores: 0, 8, 12, 16, 20, 24
 
free-line
 
meteorid must be independent when it is no longer completely west of the free-line
 
 
 
24 points 20 points  
 
Scoring Requirements
  • Result must be visible at the end of the match.
  • The meteoroids need to be sent over the free-line to touch the mat in the meteoroid catcher > Only allowed method. Must be oberserved by the referee.
  • The meteoroids must be hit/released while they are clearly and completely west of the free-line. > Only allowed method. Must be oberserved by the referee.
  • While between hit/release and scoring position, the meteoroid must be clearly independent. > Only allowed method. Must be oberserved by the referee.
  • If ever the ring-set meteoroid is off its ring, you may remove the ring from the field by hand. This is a special exception to the rules.
M15. LANDER TOUCH-DOWN
Background

Our Lander doesn’t have working parachutes, thrusters, or cushions, but one important feature is realistic … it’s very fragile.

Mission

Get the lander to one of its targets intact, or at least get it to base.

Scores
  • Move the lander to be intact, touching the mat, and completely in its target circle: 22 OR
  • Move the lander to be intact, touching the mat, and completely in the northeast planet area: 20 OR
  • Move both parts of the lander completely into base: 16
  • Possible scores: 0, 16, 20, 22
intact
 
lander’s target circle
 
northeast planet area
 
22 points 20 points 20 points
16 points 0 points 0 points
 
Scoring Requirements
  • Result must be visible at the end of the match.
  • The lander is “intact” if its parts are connected by at least two of its four tan location axles.
INTERRUPTION PENALTIES
FIRST® LEGO® League mission requirements need to be achieved by your robot through its programs and its use of equipment. You’re allowed to hand-rescue your robot, but that does cause this penalty. Be sure to pay extra attention to the rules where they talk about “Interruptions" (D09, R10 and R14).
 
Penalty
  • If you interrupt the robot: minus 3 each time
  • Possible penalty totals: −18, −15, −12, −9, −6, −3, 0
Scoring Requirements
  • Interruption needs to be observed by the referee.
  • Upon penalty, the referee will place one penalty disc in the southeast triangle as a permanent interruption marker.
  • You can get up to six such penalties.
  • If a penalty disc comes off the triangle, it is simply returned, with no effect on score.

FLL 2018/19 Mission Video


Fatal error: Uncaught exception Exception with message Query error: Duplicate entry 'https://www.first-lego-league.org/en/season/robot-game/missions.' for key 'url' (INSERT INTO tl_search (tstamp, url, title, protected, filesize, groups, pid, language, text, checksum) VALUES (1539812055, 'https://www.first-lego-league.org/en/season/robot-game/missions.html', 'Missions', '', '80.53', 0, '943', 'en', 'Missions In the robot game, the children and adolescents use their LEGO robot to solve various missions on a special playing field with specific construction models. The teams build and program a LEGO Mindstorms robot. Robot Game Missions What are you supposed to do FLL Robot Game back to overview On this page Introduction INTO ORBITSM Missions Robot Game Video Become Challenge Experts While it’s obvious that everyone needs to become an expert on the details of the Missions below, it’s also extremely important for everyone, vets as well as rookies, to read the other three critical Robot Game pages: Field Setup + Rules + FAQ and go back to them repeatedly. Look at the benefits … TEAMS, WHO READ EVERYTHING TEAMS, WHO DON`T READ EVERYTHING • have fewer questions • have less rework • have fewer surprises at tournaments • score higher • have more fun • operate in a fog • learn a lot from… referees • start over and lose time • lose points • get stressed Missions BASE Place these six models anywhere in base: supply payload crew payload 1 meteoroid satellite V satellit C tube module supply payload crew payload meteoroid satellite V satellit C tube module base ready M01. SPACE TRAVEL Background Incredible engineering accomplishments like space travel come about in steps. And many huge, progressive sub-goals need to be met before we can forever leave earth and live to tell about it! Mission The robot needs to send payload rockets (carts) rolling down the space travel ramp. The first cart is preset and ready to go, but the robot needs to load the other two from base. Scores Vehicle payload rolled down the space travel ramp: 22 Supply payload rolled down the space travel ramp: 14 Crew payload rolled down the space travel ramp: 10 Possible scores: 0, 10, 14, 22, 24, 32, 36, 46 Scoring Requirements For each roll, the cart must be independent by the time it reaches the first track connection ramp. > Note: Only allowed method. Must be oberserved by the referee. Start each payload clearly rolling down the space travel ramp. > Note: Only allowed method. Must be oberserved by the referee. As a mission requirement in any mission, the word “independent” means “not in con-tact with any of your equipment. > As long as the cart clearly rolls independently past the first track connection, it’s okay if it doesn’t roll all the way east. first track connection M02. SOLAR PANEL ARRAY Background Solar panels in space are a great source of energy for a space station in the inner solar system, but since things in space is always moving, aiming the panels takes some thought. Mission Solar panels need to be angled toward or away from you, depending on strategy and conditions. Scores Both solar panels are angled toward the same field: 22 (for both teams) Your solar panel is angled toward the other team’s field: 18 Possible scores: 0, 18, 22, 40 as shown below and seen from above your north border, facing north. In the diagrams below, as on your practice field, “your” solar panel is the one on your west end of the table. angled solar panel Scoring Requirements Results must be visible at the end of the match. M03. 3D PRINTING Background It is amazingly expensive to send heavy stuff like construction material into space, so sci-entists and engineers are instead learning how to print what they need in space, using available extraterrestrial elements. Mission The robot needs to get a regolith core sample and place it into the 3D printer, which will cause the 2 × 4 brick to pop out. The ejected 2 × 4 brick can then be delivered elsewhere for more points. Scores The 2 × 4 brick ejected and completely in the northeast planet area: 22 OR The 2 × 4 brick ejected and not completely in the northeast planet area: 18 Possible scores: 0, 18, 22 northeast planet area 22 points 18 points Scoring Requirements Results must be visible at the end of the match. Eject the 2 × 4 brick by placing a regolith core sample into the 3D printer. > Only allowed method. Must be oberserved by the referee. M04. CRATER CROSSING Background For rovers in other worlds, getting stuck is definitely not okay! Teams of rovers can help each other, but a lone rover needs to be very careful. Mission The robot or whatever agent-craft it sends out needs to cross the craters model completely, by driving directly over it. Not near it. Not around it. Scores Robot or agent-craft crossed the craters model completely: 20 Possible scores: 0, 20 between the towers past the gate Scoring Requirements All weight-bearing features of the crossing equipment must cross completely between the towers. > Only allowed method. Must be oberserved by the referee. Crossing must be from east to west, and make it completely past the flattened gate. > Only allowed method. Must be oberserved by the referee. M05. EXTRACTION Background To live away from earth, it would help if we were good at detecting and mining resources under the surfaces of other planets, moons, asteroids, and even comets. Mission The robot needs to get all the core samples out of the core site model, then it has options for what to do with them as described here, and in mission M03. Scores Move all four core samples so they are no longer touching the axle that held them in the core site model: 16 Place the gas core sample so it is touching the mat, and completely in the lander’s target circle: 12 OR Place the gas core sample completely in base: 10 Place the water core sample so it is supported only by the food growth chamber: 8 Possible Scores: 0, 16, 24, 26, 28, 34, 36 16 points Lander’s target circle 12 points 10 points 8 points Scoring Requirements Results must be visible at the end of the match. M06. SPACE STATION MODULES Background Space stations allow us to learn about and even practice living in space, but improved technology and new international partners require modules to be easily interchangeable. Mission The robot needs to remove and insert modules among the habitation hub’s port holes. Scores Move the cone module completely into base: 16 Insert the tube module into the habitation hub port, west side: 16 Transfer/insert the dock module into the habitation hub port, east side: 14 Possible scores: 0, 16, 32, 46 16 points 16 points 14 points Scoring Requirements Results must be visible at the end of the match. Inserted modules must not be touching anything except the habitation hub. > Needs to be visible at the end of the match. M07. SPACE WALK EMERGENCY Background Space is quiet and beautiful, but with almost no heat, air, nor air pressure, it could freeze, suffocate, and boil you all at once! Help our spacewalking astronaut “Gerhard” get to safety. Mission The robot needs to get Gerhard’s body into the airlock chamber. Scores Astronaut completely in the habitation hub’s airlock chamber: 22 OR Astronaut partly in the habitation hub’s airlock chamber: 18 Possible scores: 0, 18, 22 airlock chamber 22 points 18 points Scoring Requirements For this mission, the word “body” includes all parts except the loop. Results must be visible at the end of the match. M08. AEROBIC EXERCISE Background Though spacecraft travel crazy-fast, even the shortest trips involve a lot of time for the traveler’s body away from labor and recreation, which is bad for the heart and lungs. Mission The robot needs to repeatedly move one or both of the exercise machine’s handle assemblies to make the pointer advance. Scores Get the pointer tip completely in orange, or partly covering either of orange’s end-borders: 22 OR Get the pointer tip completely in white: 20 OR Get the pointer tip completely in gray, or partly covering either of gray’s end-borders: 18 Possible scores: 0, 18, 20, 22 handle assembly (it is part of the exercise machine, but it is shown by itself here for clarity) 22 points (benefit of the doubt) 18 points 18 points Scoring Requirements Advance the exercise machine’s pointer along its dial by moving one or both of the handle assemblies. > Only allowed method. Must be oberserved by the referee. Results must be visible at the end of the match. M09. STRENGTH EXERCISE Background In zero-gravity, everything’s easy to move, and you couldn’t fall “down” even if you tried, so astronauts need movement resistance – two hours a day in fact, just to keep muscle and bone density. Mission The robot needs to lift the strength bar to scoring height. Scores Lift the strength bar so the tooth-strip’s 4th hole comes at least partly into view as shown: 16 Possible scores: 0, 16 strenght bar 16 points 0 points Scoring Requirements Results must be visible at the end of the match. M10. FOOD PRODUCTION Background Gardening is easy, right? You just need a truckload of rich soil, some rain, sun, fertilizer, helpful bugs, CO2 and a rake but what if you were orbiting Neptune, in a room the size of a minivan? Mission Move the push bar the right distance at the right speed, to get into the green scoring range. Scores Spin the food growth chamber’s colors so the gray weight is DROPPED after green, but before tan, by moving the push bar: 16 Possible scores: 0, 16 16 points 16 points 0 points Scoring Requirements Result must be visible at the end of the match. Spin the food growth chamber’s colors must be spun by moving the push bar. > Only allowed method. Must be oberserved by the referee. M11. ESCAPE VELOCITY Background Soon after a launch, rocket engines often separate away from spacecraft by design, but that’s long before the spacecraft leaves the pull of gravity. So why doesn’t the spacecraft fall back to earth? Mission The robot needs to impact the strike pad hard enough to keep the spacecraft from dropping back down. Scores Get the spacecraft to go so fast and high that it stays up, by pressing/hitting the strike pad: 24 Possible scores: 0, 24 strike pad 24 points Scoring Requirements Result must be visible at the end of the match. Activate the spacecraft by pressing/hitting the strike pad. > Only allowed method. Must be oberserved by the referee. M12. SATELLITE ORBITS Background If a satellite doesn’t have the correct velocity and distance from earth, it can fall, drift away, fail to function, or get destroyed by debris. Propulsive adjustments need to be performed with precision. Mission The robot needs to move one or more satellites to the outer orbit. Scores Move any part of a satellite on or above the area between the two lines of the outer orbit: 8 each Possible scores: 0, 8, 16, 24 Outer Orbit (only between these two lines) 8 points 0 points Scoring Requirements Result must be visible at the end of the match. M13. OBSERVATORY Background A space telescope is astonishing, but it can’t beat the accessibility and simplicity of a college or science museum observatory – that is, if you know how and where to point it. Mission Rotate the observatory to a precise direction. Scores Get the pointer tip completely in orange, or partly covering either of orange’s end-borders: 20 OR Get the pointer tip completely in white: 18 OR Get the pointer tip completely in gray, or partly covering either of gray’s end-borders: 16 Possible Scores: 0, 16, 18, 20 20 points 18 points 16 points 16 points 0 points Scoring Requirements Result must be visible at the end of the match. M14. METEOROID DEFLECTION Background The chance of a “serious” meteoroid hitting earth in our lifetime is extremely low, but it’s not zero, and the devastation could truly wipe us out. How will scientists and engineers keep us safe? Mission From west of the free-line, send one or both meteoroids independently to the meteoroid catcher. “Independently”: see also M01, Section “Scoring Requirements”. Scores Meteoroid(s) touch(es) the mat in the center section of the meteoroid catcher: 12 each Meteoroid(s) touch(es) the mat in either side section of the meteoroid catcher: 8 each Possible scores: 0, 8, 12, 16, 20, 24 free-line meteorid must be independent when it is no longer completely west of the free-line 24 points 20 points Scoring Requirements Result must be visible at the end of the match. The meteoroids need to be sent over the free-line to touch the mat in the meteoroid catcher > Only allowed method. Must be oberserved by the referee. The meteoroids must be hit/released while they are clearly and completely west of the free-line. > Only allowed method. Must be oberserved by the referee. While between hit/release and scoring position, the meteoroid must be clearly independent. > Only allowed method. Must be oberserved by the referee. If ever the ring-set meteoroid is off its ring, you may remove the ring from the field by hand. This is a special exception to the rules. M15. LANDER TOUCH-DOWN Background Our Lander doesn’t have working parachutes, thrusters, or cushions, but one important feature is realistic … it’s very fragile. Mission Get the lander to one of its targets intact, or at least get it to base. Scores Move the lander to be intact, touching the mat, and completely in its target circle: 22 OR Move the lander to be intact, touching the mat, and completely in the northeast planet area: 20 OR Move both parts of the lander completely into base: 16 Possible scores: 0, 16, 20, 22 intact lander’s target circle northeast planet area 22 points 20 points 20 points 16 points 0 points 0 points Scoring Requirements Result must be visible at the end of the match. The lander is “intact” if its parts are connected by at least two of its four tan location axles. INTERRUPTION PENALTIES FIRST® LEGO® League mission requirements need to be achieved by your robot through its programs and its use of equipment. You’re allowed to hand-rescue your robot, but that does cause this penalty. Be sure to pay extra attention to the rules where they talk about “Interruptions\" (D09, R10 and R14). Penalty If you interrupt the robot: minus 3 each time Possible penalty totals: −18, −15, −12, −9, −6, −3, 0 Scoring Requirements Interruption needs to be observed by the referee. Upon penalty, the referee will place one penalty disc in the southeast triangle as a permanent interruption marker. You can get up to six such penalties. If a penalty disc comes off the triangle, it is simply returned, with no effect on score. FLL 2018/19 Mission Video Newsletter Subscribe for the newsletter and be informed about our science and robotics programs for youngsters. This site uses cookies. Read our policy. OK FIRST LEGO League, FLL, LEGO Robot, LEGO Mindstorms, EV3, NXT, Robotics, autonomous robot, STEM, educational program, kids, children, teacher, science, technology, engineering, mathematics, complex technology, coding, LEGO education, professional skills, teamwork, robot design, robot game, research project, innovation, creativity, presentation skills, lateral thinking, fun, sporty atmosphere, Germany, Austria, Switzerland, Czech Republic, Poland, Slovakia, Hungary, challenge, workshop, hackathon, programming, computer sciences, smart move, body forward, natures fury, nano quest, world class, senior solutions, food factor, animal allies, hydro dynamics, RCX, research, project, soccer league, world robot olympiad, robocup, wro, rcj, Research Competition, Robotics competition, international Top,', 'c4d1ec617082f1c59921d5d8826b4d5e')) thrown in system/modules/core/library/Contao/Database/Statement.php on line 295
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