Learn how to optimally prepare children and young people for the FIRST LEGO League! The workshops help you to teach technology and teamwork in an exciting way.

Advantages of training courses

Practice & Experience

The training courses are designed to be practical and interactive. They offer you the opportunity to work with the materials yourself and experience typical FIRST LEGO League situations - from programming a robot to organising a tournament. This allows you to apply what you have learnt directly at school or in a group.

Technology & Teamwork

You will learn how to use the LEGO Education SPIKE Prime Set effectively and guide your group through the various disciplines of the FIRST LEGO League - from robot design and research projects to the core values. We'll show you how to teach technology in an age-appropriate and motivating way and how to promote teamwork in a targeted manner.

Material & Support

Participants are given access to tried-and-tested work materials, checklists and guidelines to support you and your team with the implementation. In addition, our experienced contact persons will also be available to answer any questions you may have after the training course - so that you feel confident when it starts.

Exchange & Inspiration

Meet other committed teachers and coaches from the region or from other countries - depending on the format. In our workshops there is time for sharing experiences, discussions and mutual inspiration. You are not alone on the journey, but part of a lively educational community.

[Glovelier]
FIRST LEGO League Jumpstart
Coach workshop especially for newcomers

The „FIRST LEGO League Jumpstart Workshop“ is aimed at coaches who have little or no experience with the FIRST LEGO League Challenge.

The exact contents are described on the workshop page.

  • The workshop is aimed at Coaches FIRST LEGO League Challenge. It is not recommended for FLL Explore.
  • In this workshop, the hardware LEGO Education SPIKE Prime with respective Software SPIKE used.
  • Participants should bring a notebook or tablet for programming.

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